<h2>Rules</h2>

<h3>Definitions</h3>
<ul>
	<li><b>Assassin</b> - A player who has been assigned another player to eliminate.</li>
	<li><b>Contract</b> - An assignment to eliminate another player given to an assassin; the target of the contract is often called the mark.</li>
	<li><b>Secret</b> - A code assigned to each player to be given to their assassin after a successful assassination.</li>
</ul>
<h3>Rules</h3>
<ol>
	<li>The moderator is always right. Even if the moderator says that he/she is wrong, the Moderator is still right.</li> 
	<li>Players must register with their actual name and picture. Nicknames that you regularly go by are allowed (and  encouraged in the case that you don't go by your first name), but please don't make something up. Anyone who omits their name or supplies a fake name will be barred from the game. </li>
	<li>Players must be residing in the Windsor, Ontario area during the duration of this game. Temporary vacations are fine, but reports of players who are residing out of town will be investigated. Should this be the case, the offending player will be removed from the game. If you're not sure if you live too far away, please contact the moderator and he/she will give you an answer straight away. </li>
	<li>A contract is completed when the assassin is within arm's length of the mark, unobstructed, and the assassin says "Assassination!" or any declarative variant thereof. If the assassin prefers to use non- harmful, non-water weapons, such as a cheap dart gun, nerf shooter, or rubber bands confiscated from your favourite office, this is permitted; just say "Assassination" when you miss them from 2 feet away. </li>
	<li>Once a contract is complete, the mark must give up their secret. Not giving up this secret or giving the assassin something else ruins the fun of the game and makes you look stupid. You will receive an Assassin Card with your first email that you should print for easy use. Failure to supply your secret within 24 hours of assassination may result in administrative action. </li>
	<li>The mark of a contract is out of the game at the moment when the contract is completed. Please do not continue playing the game just because the person who assassinated you hasn’t reported it to the GM yet. Again, this is the kind of thing that ruins the fun of the game. </li>
	<li>In the event that the time limit is reached and no contracts have been completed, a winner will not be declared.</li> 
	<li>In the event that the time limit is reached and two or more players have the same number of completed contracts, the number being more than one (see above rule), a tie will be in effect and the prizes will be split equally.</li> 
	<li>The game is won by the last player standing after all others have been assassinated. Should there be more than one person in the game when the time limit is reached, the person with the most kills is declared the winner. If this means that you are beat out by someone who has been assassinated, then your friends get to laugh at you for having been beat by a dead person.</li>
	<li>The moderator is free to announce their own winner (see Rule 1) should there be a dispute. </li>
	<li>Certain places and events are declared Safe Zones, in which no assassinations may take place. These 
		zones are to include:
		<ul>
			<li>Java Lab</li> 
			<li>CSS office & society functions (including meetings!)</li>
			<li>Classes currently in session or official class-related activities (i.e. Office Hours).</li>
		</ul></li>
	</ol>
	<p>
	Finally, when in doubt, contact the GM at gibsont@uwindsor.ca.
	</p>
	<p align="center">
		Ready to play!? <%= link_to "Sign up here!", :controller => :signup, :action => :step1 %>
	</p>
	<p>
	Special thanks to Speed Council for allowing us to adopt <a href=http://www.speedcouncil.org/ assassin/rules/>their rules.</a>
	</p>